
bowling.

bowling. is a bowling game with an atmospheric horror twist. This game was developed in one week for the HackUTD Fall 2020 game jam by myself, alongside Cameron Meyer, Andrew Sylvester, Bill Dang, and Henry Werner.
Check out the build of the game here on itch, or on GitHub!
My contributions to this game were the player control scripts, including the mechanics for picking up and throwing the bowling balls, the ball throwing mechanic being what I spent most of my time in the jam creating and revising.


The main inspiration for the ball throwing mechanic was Wii Sports bowling. I wanted the system to use physical motions from the player with the mouse to mimic the feel of bowling in real life so the player would feel immersed in the setting.
From analyzing other bowling games, I determined there were 4 main aspects of the throw to be considered, each with their own mechanics:
-
Position - handled with 'a' & 's'​​
-
Aim - handled with right click
-
Power - handled with left click + forward mouse movement
-
Spin - handled with left click + horizontal mouse movement
